can have a difficult time beating it in a fight, which can lead to tense rounds. Even some of the cheapest (non- cheapie) A.I. That doesn't mean she doesn't have some weak spots, like her standstill dodge Ⓨ charging attack followup leaving her vulnerable if done from too far away from the opponent (and fit for a counterattack from their part), or that all her attacks can be blocked, but they are rare overall.Īs for its A.I., it is just as cheap as the character herself (even if less cheap compared to じょにー's version), not hesitating to plainly use all the tricks in her book to leave no chance to the adversary. In particular, her stretching arm attacks and her chibi-ghost attacks can make it difficult to effectively reach her due to how quick and far-reaching they are. Kung Fu Girl is a Cheap character in the sense that the range, variety and overall speed of her attacks and combos allows her to effectively dominate the fight regardless of the opponent's position in relation to her (one of her hypers even being a attack) if in the hand of a relatively competent player. These dodges can be immediately followed by unique follow-up combos if certain buttons are pressed while in her dodge animation, combos that can extended by mashing said buttons for some of them. Outside a typical rolling dodge move ( Ⓩ or Ⓧ plus Ⓐ ) that allow her to roll behind the opponent, she also disposes of two special dodges ( Ⓧ plus Ⓨ or Ⓐ plus Ⓑ ) that immobilize her in place and make her invulnerable for the time of the dodge animation. One other unique trait about Kung Fu Girl is her dodge moves. Being close (as in touching the hitbox of the opponent) also allows her to pull unique attacks like her two grab moves, that can be executed going forward with either Ⓨ (forward throw) or Ⓑ (backward throw). For instance, her short kick ( Ⓐ ) has a significantly longer range when she's at a distance than when she's right next to her target. One of her most unique characteristic is that some of her attacks change depending on the distance she has toward an opponent. Hovering the mouse cursor over the icon displays the hold duration if applicable.S.Y.D.'s Kung Fu Girl is a six-buttons character with a great variety of attacks, many of which disposes of a great range. Icons encased in square brackets require the respective button(s) to be held down. Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config. One thing to be careful about is that in one of his intros, he will try to cheat and catch you off guard by kicking a board into you and ambushing your character from behind into a wall before the battle even begins, leaving you wide open for damage, but this tactic will whiff against opponents that either have little to no CLSN hitboxes in their intro animation, are too small or has coding that grants them immunity until the round starts, often glitching up how the fight will start after the soundbite for the round beginning. The rest of Evil KFM's moves consist of the original moves from KFM and some new moves which are more android style such as a in-built gun within his left arm, a chainsaw hidden in his leg and super strength such as being able to hit the player to the ends of the stage or into the air so that they go off screen for a few seconds.Īs for his AI, it is much more advanced than the normal KFM making him an overall more difficult opponent to most players, mainly for taking mass advantage of all of his abilities, adding up to a huge combo and damage payoff if you let your guard down. However, if the bar is depleted completely, this feature will be unavailable to you.Īmmo is how many bullets you have left in the Kung Fu Gunfire and Super Bullets moves before they end, if you end the move and there are bullets remaining in the bar, you will use up these bullets first before reloading. As you battle as EKFM, the bar will increase allowing you to dodge. Skill is the ability to use the roll feature during any battle. One of the most unique features about the current Evil KFM is his system gauge at the bottom corner of the screen this screen shows three features, these are:ĭizzyness shows how much damage you can take before you become stunned and are unable to attack until you get hit again resetting the bar. Unlike KFM, Evil KFM is a 6 button character who has more specials, hypers and some unique abilities.
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